Category: Robotics
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Enhancing Human-Robot Interaction in motor-cognitive game for older adults
As the aging population continues to grow, service robots are emerging as valuable tools to promote active and healthy aging. Previous work at the WE-COBOT Lab developed a motor-cognitive game for the TIAGo robot (PAL Robotics), combining physical and memory training through embodied interaction [Pozzi, Gandolla, Braghin, Robot-Mediated Gesture-Based Memory Game for Older Adult Psychophysical Stimulation.…
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Control of an aquatic snake robot inspired by lampreys’ Central Pattern Generator
Aquatic robots inspired by snakes or eels can move with extreme agility and maneuverability, and are able to swim through narrow spaces and confined environments, opening the possibility to use these robots for environmental monitoring, search and rescue or infrastructure inspection. This robot is composed of nine modules that move generating a wave traveling from…
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Real-time optimal transport of robotic swarms in fluids in 3D domains
Optimally guiding large-scale swarms of drones, underwater vehicles or nanoparticles moving in a fluid is a crucial task in several fields, ranging from medicine to smart delivery. To steer the swarm dynamics avoiding obstacles, controllers must be able to rapidly adapt the optimal action to changes in the external environment, as often happen in applications.…
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Physics-informed smoothing and model identification in dynamical systems
Motivation of the study. Many real-world phenomena produce time series representing the evolution of physical states, examples include the measurement of neuronal activity in neuroscience, the tracking of mechanical systems in engineering, and the monitoring of ecological processes. However, these data are often noisy, incomplete, or measured at different sample rates, making it challenging to…
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Study of the propulsive performance of fins
The most common propulsive strategy of fishes and cetaceans is the Body-Caudal fin movement in which the animal undulates or oscillates its body, pushing backward the surrounding water. Most of the thrust is generated by the movement of the caudal fin, and every fish has a peculiar fin shape with a particular motion law, which…
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Development of a training simulator for industrial applications
Immersive simulation systems can be used as training systems but also as systems for monitoring user behaviour. Through behaviour mapping, it is possible to develop safety logic and algorithms with which production systems can be improved. In this thesis, a multidirectional treadmill is used to recreate a demo of a work situation suitable for both…

